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path: root/core/input_map.h
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-10/+8
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-18/+17
* Keyboard Input modifiers do not block actions.Fabio Alessandrelli2017-01-251-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix Keyboard Input Hangs when using modifiersFabio Alessandrelli2016-10-191-1/+1
* Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-1/+0
* -Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky2016-09-011-3/+5
* Make Input Actions config not affect the editorJuan Linietsky2016-06-051-0/+1
* Added InputMap.get_actions()J08nY2016-06-041-0/+2
* proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky2016-01-021-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* added bindings for InputMapDana Olson2014-04-231-0/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+73