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path: root/core/io/image_loader.cpp
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* Print the path of a corrupt imageMartin Capitanio2019-01-201-0/+3
| | | | | | | | | | | | | | | | | | | | | | After scanning a path in the project manager or starting a project it is not clear which image can not be loaded. After errors ``` ERROR: _png_error_function: Not a PNG file At: drivers/png/image_loader_png.cpp:62. libpng error: Not a PNG file ERROR: _load_image: PNG Corrupted At: drivers/png/image_loader_png.cpp:94. ``` add ``` ERROR: load_image: Error loading image: path/bad.png At: core/io/image_loader.cpp:69. ```
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Improved support for custom image loadersFabian2018-11-231-11/+26
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* Don't delete FileAccess when it is nullMarc Gilleron2018-10-051-1/+0
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* ResourceFormatLoaderImage::get_resource_type now uses file pathwillnationsdev2018-08-041-1/+1
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* It is now possible to import images as a separate resource, closes #5738 and ↵Juan Linietsky2018-07-291-0/+80
| | | | likely many others
* fix API string pathPaul Joannon2018-04-301-1/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Added support for SVGDaniel J. Ramirez2017-08-201-2/+2
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* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-2/+2
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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-28/+16
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-2/+2
| | | | String.get_basename()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Turn some prints to error logs, remove othersRémi Verschelde2016-07-241-2/+1
| | | | Fixes #5876 in passing.
* remove trailing whitespaceHubert Jarosz2016-03-091-14/+14
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* merged some stuff for okamJuan Linietsky2015-09-031-2/+9
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+112