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* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-2/+2
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* Type renames:Juan Linietsky2017-01-111-3/+3
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-081-11/+8
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* added a new function to escape properly json, fixes #3282Juan Linietsky2016-01-101-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* make json sub-dictionaries shared, fixes #2381Juan Linietsky2015-12-311-2/+2
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* Change handling of invalid JSON escape sequences.Bojidar Marinov2015-11-161-6/+6
| | | | Instead of reporting an error, just ignore the first backslash and continue. Fixes #2521
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -fixed issue with denormals in half precission, closes #1073Juan Linietsky2015-01-031-1/+1
| | | | -added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+477