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* | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | 2017-01-11 | 1 | -2/+2 | |
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* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -3/+3 | |
| | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||||
* | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky | 2017-01-08 | 1 | -11/+8 | |
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* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 | |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
* | added a new function to escape properly json, fixes #3282 | Juan Linietsky | 2016-01-10 | 1 | -1/+1 | |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 | |
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* | make json sub-dictionaries shared, fixes #2381 | Juan Linietsky | 2015-12-31 | 1 | -2/+2 | |
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* | Change handling of invalid JSON escape sequences. | Bojidar Marinov | 2015-11-16 | 1 | -6/+6 | |
| | | | | Instead of reporting an error, just ignore the first backslash and continue. Fixes #2521 | |||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
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* | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky | 2015-01-03 | 1 | -1/+1 | |
| | | | | -added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102 | |||||
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+477 | |