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* Remove unnecessary code and add some error explanationsqarmin2019-07-011-2/+0
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Re-apply clang-format over recent invalid additionsRémi Verschelde2017-12-101-3/+3
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* Add indent and sort keys support for JSON.printGeequlim2017-11-071-13/+40
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-30/+30
| | | | Fixes #10244.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-163/+136
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* JSON::parse reports errors on open-ended objectsKarroffel2017-02-061-2/+2
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* Fix error while JSON::parse with empty stringGeequlim2017-01-151-1/+1
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* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-2/+2
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* Type renames:Juan Linietsky2017-01-111-3/+3
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-081-11/+8
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* added a new function to escape properly json, fixes #3282Juan Linietsky2016-01-101-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* make json sub-dictionaries shared, fixes #2381Juan Linietsky2015-12-311-2/+2
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* Change handling of invalid JSON escape sequences.Bojidar Marinov2015-11-161-6/+6
| | | | Instead of reporting an error, just ignore the first backslash and continue. Fixes #2521
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -fixed issue with denormals in half precission, closes #1073Juan Linietsky2015-01-031-1/+1
| | | | -added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+477