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Redot Engine – Multi-platform 2D and 3D game engine
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multiplayer_api.cpp
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Author
Age
Files
Lines
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Remove redundant "== false" code
Aaron Franke
2018-10-06
1
-1
/
+1
*
Remove redundant "== true" code
Aaron Franke
2018-10-06
1
-1
/
+1
*
Better MultiplayerAPI error logs.
Fabio Alessandrelli
2018-09-25
1
-54
/
+98
*
Skip RPC/RSET when MASTERSYNC and we are master.
Fabio Alessandrelli
2018-09-25
1
-5
/
+8
*
doc: Sync classref with current source
Rémi Verschelde
2018-09-15
1
-2
/
+2
*
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
1
-7
/
+3
*
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-15
1
-5
/
+6
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+2
*
doc: Sync classref with current source
Rémi Verschelde
2018-07-26
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-18
/
+18
*
MultiplayerAPI::send_bytes transfer mode support.
Fabio Alessandrelli
2018-07-08
1
-2
/
+5
*
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-29
1
-0
/
+9
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
1
-64
/
+83
*
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
1
-92
/
+64
*
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-26
1
-0
/
+9
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-26
1
-64
/
+83
*
Add missing copyright headers
Guilherme Felipe
2018-05-16
1
-0
/
+30
*
Allow sending raw bytes through MultiplayerAPI
Fabio Alessandrelli
2018-05-12
1
-1
/
+38
*
Internal methods in MultiplayerAPI start with _
Fabio Alessandrelli
2018-05-08
1
-20
/
+20
*
Add new MultiplayerAPI class
Fabio Alessandrelli
2018-03-03
1
-0
/
+722