index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
io
/
packet_peer.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Extract ScriptInstance to simplify includes
Yuri Sizov
2023-09-06
1
-1
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
1
-2
/
+2
*
Simplify network GDExtension bindings using EXBIND macros.
Fabio Alessandrelli
2022-09-01
1
-7
/
+6
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
[Net] Enable PacketPeer native extensions.
Fabio Alessandrelli
2021-09-24
1
-0
/
+23
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-4
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-3
/
+3
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-5
/
+5
*
Remove deprecated PacketPeer allow_object_decoding
Rémi Verschelde
2020-02-13
1
-5
/
+0
*
PacketPeer use heap buffer for var encoding.
Fabio Alessandrelli
2020-01-19
1
-0
/
+6
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-04-01
1
-4
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+4
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-0
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Remove "const" from PacketPeer get_packet/get_var
Fabio Alessandrelli
2017-12-15
1
-6
/
+6
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Properly check limits to objects sent (regarding to size), fixes #9034
Juan Linietsky
2017-08-18
1
-0
/
+2
*
Ability to save objects to binary format
Juan Linietsky
2017-08-14
1
-0
/
+5
*
Set some reasonable limits for sending information to the debugger, closes #5848
Juan Linietsky
2017-08-08
1
-1
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-22
/
+15
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-4
/
+4
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-0
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
new file dialog!
Juan Linietsky
2015-06-06
1
-0
/
+8
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+94