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path: root/core/io/resource_loader.cpp
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added basic support for custom resource savers and loadersMarc Gilleron2018-12-151-4/+192
* Moved folding outside the resource files, now saved outside the project.Juan Linietsky2018-10-291-0/+10
* Fixes to baker, restored xatlas and fixed bake options.Juan Linietsky2018-10-051-0/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-8/+10
* Change ResourceLoader::load to make it more thread safe.Juan Linietsky2018-09-021-5/+25
* Add print_verbose to print to stdout only in verbose modeRémi Verschelde2018-08-241-13/+4
* Fix ResourceLoader::exists() false negative and readd deprecated has()Rémi Verschelde2018-08-121-1/+2
* Added function ResourceLoader.exists(), to check if a resource exists. Closes...Juan Linietsky2018-08-101-0/+33
* Revert "added get_creation_time function for gdscript"Juan Linietsky2018-08-101-1/+0
* Merge pull request #18914 from notwarp/masterJuan Linietsky2018-08-101-0/+1
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| * added get_creation_time function for gdscriptDaniele Giuliani2018-05-161-0/+1
* | Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
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* Dont print error when loading resource from cacheRuslan Mustakov2018-01-111-1/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use a different strategy for path remaps, try loading from a remap file instead.Juan Linietsky2017-12-181-0/+44
* GDScript files are converted to binary on export now.Juan Linietsky2017-12-141-20/+48
* Added the set/get_setting function in Editor/Project settings. Renamed has() ...Juan Linietsky2017-10-051-1/+1
* Fix import order, so scenes are imported after textures.Juan Linietsky2017-09-201-0/+25
* Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky2017-08-311-35/+47
* Fix constant reimport on broken files, closes #9930Juan Linietsky2017-08-291-0/+25
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
* Fix various property not found errorsPoommetee Ketson2017-07-261-0/+3
* Add object type hint for docsPoommetee Ketson2017-07-231-2/+2
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-7/+7
* Reworked translation systemJuan Linietsky2017-06-281-24/+135
* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-114/+84
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-2/+6
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-5/+5
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-122/+23
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+8
* rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky2017-01-141-7/+7
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-7/+7
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-7/+7
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* put text formats for resources and scenes as priorityJuan Linietsky2016-07-191-2/+10
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-1/+0
* fixed interactive_loader() not returning a cached sceneTheoXD2016-05-301-1/+5
* Changed import workflowJuan Linietsky2016-05-271-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-7/+7
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* ran cppcheck, found unused variablesfirefly24422015-09-161-2/+0
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-11/+54
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-0/+1
* -vec3 uniforms should now work, fixes #1773Juan Linietsky2015-05-041-8/+36