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* Remove unnecessary assignmentDawid Kurek2019-06-031-3/+0
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* Merge pull request #27676 from qarmin/small_fixes_2Rémi Verschelde2019-05-011-4/+2
|\ | | | | Small fixes to static analyzer bugs
| * Small fixes to static analyzer bugsqarmin2019-04-041-4/+2
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* | Don't crash on printing nested typesHein-Pieter van Braam-Stewart2019-04-201-0/+4
|/ | | | | | | | | | When adding an Array or Dictionary to itself operator String() got in an infinite loop. This commit adds a stack to operator String() (Through the use of a new 'stringify method'). This stack keeps track of all unique Arrays and Dictionaries it has seen. When a duplicate is found only a static string is printed '[...]' or '{...}'. This mirror Python's behavior in a similar case.
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
| | | | | | | | | | | | | | | Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fixes List<T>::insert_before/afterWill Nations2017-11-211-0/+4
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* Provide NativeScript properties in definition orderRuslan Mustakov2017-09-051-0/+48
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* Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-2/+2
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Implement well-defined handling of unrecoverable errorsPedro J. Estébanez2017-07-051-10/+4
| | | | | | Plus the addition of some convenience CRASH_* error macros. Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL. Plus explanation about the do-while(0) loop in some error macros.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-3/+3
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-213/+194
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* remove trailing whitespaceHubert Jarosz2016-03-091-26/+26
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Fix List::move_before for front and back elementssheepandshepherd2015-07-101-2/+8
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fix a shadow declaration.Felix Laurie von Massenbach2015-02-151-2/+2
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* Godot UI is quick and snappy again!Juan Linietsky2015-02-151-2/+54
| | | | | Changed linked listed sort to use auxiliary memory this fixes user interface performance issues.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+634