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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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bvh.h
Commit message (
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Author
Age
Files
Lines
*
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-1
/
+1
*
BVH - fix lockguards for multithread mode
lawnjelly
2023-02-20
1
-6
/
+2
*
Merge pull request #72168 from RandomShaper/sensible_lock_return
Rémi Verschelde
2023-01-27
1
-1
/
+1
|
\
|
*
Booleanize various sync primitives' wait & locking methods
Pedro J. Estébanez
2023-01-27
1
-1
/
+1
*
|
Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-6
/
+2
|
/
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fixup BVH debugging statements
Ricardo Buring
2022-07-25
1
-1
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-17
/
+10
*
Add protective checks for invalid handle use in BVH
lawnjelly
2022-03-23
1
-7
/
+9
*
BVH - Sync BVH with 3.x
lawnjelly
2022-02-04
1
-68
/
+196
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-1
/
+1
*
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-05-10
1
-0
/
+695