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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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camera_matrix.h
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Author
Age
Files
Lines
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
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Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-1
/
+1
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Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-08
1
-1
/
+0
*
Several fixes to directional shadows, closes #10926
Juan Linietsky
2017-09-07
1
-0
/
+2
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Adding base classes and structures for ARVR support
BastiaanOlij
2017-07-28
1
-0
/
+2
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-22
/
+18
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Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-12
/
+12
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Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+4
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DOF blur, near and far fields..
Juan Linietsky
2016-12-10
1
-1
/
+1
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Support for SSAO
Juan Linietsky
2016-12-04
1
-0
/
+1
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all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-0
/
+2
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-8
/
+8
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Camera Fixes
Juan Linietsky
2014-09-15
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+106