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path: root/core/math/camera_matrix.h
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Fix serveral recent new clang-format errorsHein-Pieter van Braam2017-09-081-1/+0
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-22/+18
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-12/+12
* Type renames:Juan Linietsky2017-01-111-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+4
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| * DOF blur, near and far fields..Juan Linietsky2016-12-101-1/+1
| * Support for SSAOJuan Linietsky2016-12-041-0/+1
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Camera FixesJuan Linietsky2014-09-151-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+106