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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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math
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convex_hull.cpp
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Author
Age
Files
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*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
/
+1
*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-3
/
+3
*
Vectors: Use clear() and has().
Anilforextra
2022-02-02
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-02
1
-7
/
+7
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
/
+1
*
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
1
-6
/
+3
*
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
1
-6
/
+3
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-2
/
+0
*
Fix emitting duplicate edges for convex hulls
Morris Tabor
2021-08-25
1
-3
/
+14
*
Fix winding of new convex hull implementation.
Morris Tabor
2021-08-20
1
-1
/
+10
*
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
1
-0
/
+2290