Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde | 2020-05-14 | 1 | -31/+0 |
| | | | | | | | | | | Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists. | ||||
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | ||||
* | Fix copyright headers and style issues | Rémi Verschelde | 2019-09-24 | 1 | -1/+1 |
| | |||||
* | GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support | Marios Staikopoulos | 2019-09-20 | 1 | -0/+31 |