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path: root/core/math/math_funcs.h
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1
* Add support for the TAU constant. Fixes #12094.Goutte2017-11-121-0/+1
* Remove get_default_video_mode definition on OSX/iOSRémi Verschelde2017-11-091-1/+1
* Merge pull request #12035 from Chaosus/wrapfuncRémi Verschelde2017-10-311-1/+4
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| * Added new wrap functionsChaosus2017-10-131-1/+4
* | Merge pull request #11401 from SaracenOne/snapped_dragRémi Verschelde2017-10-221-0/+17
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| * Added snapping to spatial drag and drop.SaracenOne2017-09-201-0/+17
* | verbose and platform specific implementation for is_nanABU MD. MARUF SARKER2017-09-201-2/+38
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* GDScript Built-in: add inverse_lerp & range_lerpPoommetee Ketson2017-08-181-2/+8
* Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x...Ferenc Arn2017-06-141-4/+4
* Merge pull request #8548 from tagcup/etc2compJuan Linietsky2017-06-131-0/+17
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| * Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn2017-05-311-0/+17
* | Changed enum to const because enum with uint64 size does not work on VSC++ Co...Thomas Görlich2017-05-291-3/+1
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* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-261-0/+4
* Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde2017-04-281-1/+2
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-1/+1
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-1/+1
* | Fix PRNG randomization.Ferenc Arn2017-04-171-1/+1
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-134/+115
* Fix RANDOM_MAX, which is 2^32-1 with PCG32.Leandro Motta Barros2017-03-011-1/+1
* Inf and NaN support added to GDScript.Saracen2017-02-281-0/+1
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-0/+1
* Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky2017-01-201-134/+90
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| * Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-134/+90
* | Some changes in the header so Godot3 compiles again on Windows.BastiaanOlij2017-01-181-3/+2
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* Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...Ferenc Arn2017-01-151-3/+4
* made math functions inlnieJuan Linietsky2017-01-121-23/+118
* Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-031-0/+9
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-0/+102
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| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+102
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky2016-07-261-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde2015-09-261-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* FixesJuan Linietsky2014-12-201-1/+1
* Small batch of fixesJuan Linietsky2014-12-151-1/+5
* Make math_funcs.h use lrint on msvc 2013Matthew Casey2014-02-111-2/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+180