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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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math
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math_funcs.h
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Author
Age
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-1
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+1
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Add support for the TAU constant. Fixes #12094.
Goutte
2017-11-12
1
-0
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+1
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Remove get_default_video_mode definition on OSX/iOS
Rémi Verschelde
2017-11-09
1
-1
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+1
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Merge pull request #12035 from Chaosus/wrapfunc
Rémi Verschelde
2017-10-31
1
-1
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+4
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Added new wrap functions
Chaosus
2017-10-13
1
-1
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+4
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Merge pull request #11401 from SaracenOne/snapped_drag
Rémi Verschelde
2017-10-22
1
-0
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+17
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Added snapping to spatial drag and drop.
SaracenOne
2017-09-20
1
-0
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+17
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verbose and platform specific implementation for is_nan
ABU MD. MARUF SARKER
2017-09-20
1
-2
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+38
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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GDScript Built-in: add inverse_lerp & range_lerp
Poommetee Ketson
2017-08-18
1
-2
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+8
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Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x...
Ferenc Arn
2017-06-14
1
-4
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+4
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Merge pull request #8548 from tagcup/etc2comp
Juan Linietsky
2017-06-13
1
-0
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+17
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Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-31
1
-0
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+17
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Changed enum to const because enum with uint64 size does not work on VSC++ Co...
Thomas Görlich
2017-05-29
1
-3
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+1
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-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-26
1
-0
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+4
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Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-28
1
-1
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+2
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Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-1
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+1
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Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-1
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+1
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Fix PRNG randomization.
Ferenc Arn
2017-04-17
1
-1
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+1
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-134
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+115
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Fix RANDOM_MAX, which is 2^32-1 with PCG32.
Leandro Motta Barros
2017-03-01
1
-1
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+1
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Inf and NaN support added to GDScript.
Saracen
2017-02-28
1
-0
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+1
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Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-02-16
1
-0
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+1
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Merge pull request #7528 from tagcup/real_t_float_fixes
Juan Linietsky
2017-01-20
1
-134
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+90
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Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-134
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+90
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Some changes in the header so Godot3 compiles again on Windows.
BastiaanOlij
2017-01-18
1
-3
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+2
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Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...
Ferenc Arn
2017-01-15
1
-3
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+4
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made math functions inlnie
Juan Linietsky
2017-01-12
1
-23
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+118
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Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
1
-0
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+9
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-0
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+102
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all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
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+1
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Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
1
-0
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+102
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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Changed the way the step decimals are computed to a safer way, fixes many iss...
Juan Linietsky
2016-07-26
1
-1
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+1
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remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-8
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+8
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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Fix some copy-paste mistakes in linear/db volume functions
Rémi Verschelde
2015-09-26
1
-2
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+2
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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Fixes
Juan Linietsky
2014-12-20
1
-1
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+1
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Small batch of fixes
Juan Linietsky
2014-12-15
1
-1
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+5
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Make math_funcs.h use lrint on msvc 2013
Matthew Casey
2014-02-11
1
-2
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+2
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+180