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path: root/core/math/quat.cpp
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* Make is_equal_approx separate for structuresAaron Franke2019-10-141-0/+5
* Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky2019-02-251-1/+1
* [Core] Rename Matrix3 file to BasisAaron Franke2019-02-091-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Remove redundant "== false" codeAaron Franke2018-10-061-9/+9
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+3
* mono: Quat - add some missing constructors and methodsKelly Thomas2018-08-241-1/+1
* Fixed Basis -> Quat conversions, added a few safety checks.tagcup2018-05-271-5/+11
* Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.tagcup2018-05-121-2/+14
* Resolves Inccorect Quaternion ConversionCrazy-P2018-04-091-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Dead code tells no talesRémi Verschelde2017-08-271-90/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Use YXZ convention for Euler angles.Ferenc Arn2017-08-091-9/+46
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-0/+4
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-0/+4
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-56/+46
* Revert "Make nan==nan true for GDScript"Juan Linietsky2017-02-141-19/+0
* Make nan==nan true for GDScriptHein-Pieter van Braam2017-02-141-0/+19
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-9/+9
* Type renames:Juan Linietsky2017-01-111-1/+1
* Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-031-36/+55
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix regression with str() improvements for math typesIgnacio Etcheverry2016-07-281-1/+1
* Prettier str() for some math typesIgnacio Etcheverry2016-07-271-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-6/+6
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+267