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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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quat.cpp
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Author
Age
Files
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
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Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-90
/
+0
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
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Use YXZ convention for Euler angles.
Ferenc Arn
2017-08-09
1
-9
/
+46
*
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-0
/
+4
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Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-0
/
+4
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
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/
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-56
/
+46
*
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
1
-19
/
+0
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Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-02-14
1
-0
/
+19
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Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-9
/
+9
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Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
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Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
1
-36
/
+55
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Fix regression with str() improvements for math types
Ignacio Etcheverry
2016-07-28
1
-1
/
+1
*
Prettier str() for some math types
Ignacio Etcheverry
2016-07-27
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-6
/
+6
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+267