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path: root/core/math/quat.h
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Use YXZ convention for Euler angles.Ferenc Arn2017-08-091-2/+9
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-1/+2
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-1/+2
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-80/+87
* Revert "Make nan==nan true for GDScript"Juan Linietsky2017-02-141-1/+1
* Make nan==nan true for GDScriptHein-Pieter van Braam2017-02-141-1/+1
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-2/+2
* Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky2017-01-101-1/+3
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| * Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-1/+3
* | Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-031-5/+4
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-7/+7
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Implement Quat multiply operator, and xform methodFranklin Sobrinho2015-11-111-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+39
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+157