index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
math
/
quat.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Use YXZ convention for Euler angles.
Ferenc Arn
2017-08-09
1
-2
/
+9
*
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-1
/
+2
|
\
|
*
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-1
/
+2
*
|
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
|
/
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-80
/
+87
*
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
1
-1
/
+1
*
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-02-14
1
-1
/
+1
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-2
/
+2
*
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
1
-1
/
+3
|
\
|
*
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-09
1
-1
/
+3
*
|
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
1
-5
/
+4
|
/
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-7
/
+7
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Implement Quat multiply operator, and xform method
Franklin Sobrinho
2015-11-11
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-0
/
+39
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+157