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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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math
/
rect2.h
Commit message (
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Author
Age
Files
Lines
*
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-19
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-32
/
+63
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-16
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
Michael Alexsander
2020-03-04
1
-22
/
+20
*
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-22
1
-0
/
+5
*
Fix bug where Control at origin with 0 size not rendered
nathanwfranke
2020-02-07
1
-0
/
+13
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-0
/
+1
*
Make Rect2.encloses return true on same size
Alexander Holland
2019-10-02
1
-2
/
+2
*
Merge pull request #27676 from qarmin/small_fixes_2
Rémi Verschelde
2019-05-01
1
-1
/
+1
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*
Small fixes to static analyzer bugs
qarmin
2019-04-04
1
-1
/
+1
*
|
Add missing methods to Rect2i
lupoDharkael
2019-03-21
1
-8
/
+31
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/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
[Core] Move Vector2i and Rect2i out of math_2d.h
Aaron Franke
2018-08-11
1
-0
/
+135
*
[Core] Move Rect2 and Transform2D to their own files
Aaron Franke
2018-08-10
1
-0
/
+236