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* Rename Rect3 to AABB.Ferenc Arn2017-11-171-400/+0
| | | | Fixes #12973.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-46/+46
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-187/+168
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn2017-01-161-5/+5
| | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+418
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).