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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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transform_2d.cpp
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Author
Age
Files
Lines
*
[Core] Codestyle improvements to math types
A Thousand Ships
2024-03-04
1
-13
/
+13
*
Add and expose Basis/Transform2D/3D division by float operator
Aaron Franke
2023-12-20
1
-0
/
+12
*
Add `is_conformal` method to Basis and Transform2D
Aaron Franke
2023-09-13
1
-0
/
+12
*
Expose `determinant` in Transform2D, rename internal method
Aaron Franke
2023-04-22
1
-5
/
+5
*
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
1
-4
/
+4
*
Add support for interpolating skewed transforms
Aaron Franke
2023-01-28
1
-33
/
+6
*
Cleanup unused engine code v2
kobewi
2023-01-19
1
-6
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
/
+4
*
Use float literals for float calculations in Color
Aaron Franke
2022-10-07
1
-1
/
+1
*
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
Fabian Keller
2022-08-02
1
-10
/
+24
*
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-16
1
-5
/
+5
*
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-05
1
-4
/
+4
*
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-58
/
+58
*
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-24
1
-2
/
+2
*
Float literals - fix main primitives to use .f
lawnjelly
2022-02-10
1
-5
/
+5
*
Core: Move Rect2i to its own `rect2i.h` header
Rémi Verschelde
2022-02-04
1
-0
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-16
1
-3
/
+3
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-2
/
+2
*
Merge pull request #52430 from AnilBK/vector2-replacements
Rémi Verschelde
2021-09-24
1
-1
/
+1
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*
Use builtin Vector2 functions for calculation of angles.
Anilforextra
2021-09-07
1
-1
/
+1
*
|
Expose get_skew for transform2d and add new constructor
Vincent D
2021-09-19
1
-7
/
+15
|
/
*
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-15
1
-0
/
+12
*
Reformat structure string operators
Aaron Franke
2021-06-11
1
-1
/
+3
*
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
1
-0
/
+7
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Minor clamp and float fixes
Aaron Franke
2020-11-10
1
-1
/
+1
*
Simplify Transform2D get_rotation
Aaron Franke
2020-06-17
1
-6
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+4
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-24
/
+0
*
Implement Skew in Node2D
Juan Linietsky
2020-05-01
1
-0
/
+12
*
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-0
/
+6
*
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-19
1
-1
/
+1
*
[Core] Transform2D add set_scale and fix set_rotation
Aaron Franke
2019-02-12
1
-2
/
+10
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
[Core] Move Rect2 and Transform2D to their own files
Aaron Franke
2018-08-10
1
-0
/
+272