Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add explanations for errors related to Vector/Quat normalization | Hugo Locurcio | 2020-01-24 | 1 | -2/+2 |
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* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | ||||
* | Make is_equal_approx separate for structures | Aaron Franke | 2019-10-14 | 1 | -0/+4 |
| | | | | This commit adds exposed behavior for C# | ||||
* | Add Vector2/3 sign and posmod functions, misc additions | Aaron Franke | 2019-08-17 | 1 | -0/+13 |
| | | | | Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod. | ||||
* | Added move_toward functions for float, Vector2 and Vector3 | Giacom | 2019-05-28 | 1 | -0/+7 |
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* | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | 2019-02-25 | 1 | -1/+1 |
| | | | | Changed math class error reporting to be a bit less paranoid. | ||||
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Remove redundant "== false" code | Aaron Franke | 2018-10-06 | 1 | -2/+2 |
| | | | | | | Some of this code has been re-organized. f | ||||
* | [Mono] Vector2/3 Project methods | Aaron Franke | 2018-08-22 | 1 | -1/+1 |
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* | add project method to Vector2/3 | Thomas Herzog | 2018-08-16 | 1 | -5/+2 |
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* | [Core] Move Vector2i and Rect2i out of math_2d.h | Aaron Franke | 2018-08-11 | 1 | -0/+66 |
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* | [Core] Move Vector2 to its own file | Aaron Franke | 2018-08-10 | 1 | -0/+187 |
Makes 2D math code easier to read and makes Vector2 consistent with Vector3. In the future, we may move other things out of math_2d as well. |