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path: root/core/math/vector3.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Dead code tells no talesRémi Verschelde2017-08-271-45/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-031-5/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-43/+36
* Revert "Make nan==nan true for GDScript"Juan Linietsky2017-02-141-11/+0
* Make nan==nan true for GDScriptHein-Pieter van Braam2017-02-141-0/+11
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-37/+37
* Type renames:Juan Linietsky2017-01-111-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Vector3: format properly, fix indentsJ08nY2016-10-031-6/+6
* Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky2016-09-061-7/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-1/+1
* -fix vector rotation, fixes #1705Juan Linietsky2015-04-181-17/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+201