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path: root/core/math/vector4.cpp
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* Add PackedVector4Array Variant typeK. S. Ernest (iFire) Lee2024-05-031-0/+6
* [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-0/+21
* [Core] Codestyle improvements to math typesA Thousand Ships2024-03-041-4/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Refactor interpolating functions in some classes to use Math classSilc Renew2022-11-241-5/+6
* Add `is_finite` method for checking built-in typesHaoyu Qiu2022-10-081-0/+4
* Use float literals for float calculations in ColorAaron Franke2022-10-071-2/+1
* Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4iAaron Franke2022-09-191-10/+0
* Minor fixes to Vector4Aaron Franke2022-09-041-3/+16
* Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl2022-09-021-0/+4
* Make `cubic_interpolate()` consider key time in animationSilc Renew2022-08-191-0/+9
* vector4 distance_squared_to and update csharpantonWetzel2022-08-091-0/+4
* Vector4/Vector4i: Add missing methods, tests and fix change of sign operatorHendrik Brucker2022-08-071-22/+72
* Fix `Vector4::min_axis_index` for equal componentsRaul Santos2022-08-011-1/+1
* Add some missing Vector4 methodskobewi2022-07-261-1/+21
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-0/+102