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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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vector4.cpp
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Author
Age
Files
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*
Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-0
/
+6
*
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-0
/
+21
*
[Core] Codestyle improvements to math types
A Thousand Ships
2024-03-04
1
-4
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Refactor interpolating functions in some classes to use Math class
Silc Renew
2022-11-24
1
-5
/
+6
*
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
/
+4
*
Use float literals for float calculations in Color
Aaron Franke
2022-10-07
1
-2
/
+1
*
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
Aaron Franke
2022-09-19
1
-10
/
+0
*
Minor fixes to Vector4
Aaron Franke
2022-09-04
1
-3
/
+16
*
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
1
-0
/
+4
*
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-19
1
-0
/
+9
*
vector4 distance_squared_to and update csharp
antonWetzel
2022-08-09
1
-0
/
+4
*
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
Hendrik Brucker
2022-08-07
1
-22
/
+72
*
Fix `Vector4::min_axis_index` for equal components
Raul Santos
2022-08-01
1
-1
/
+1
*
Add some missing Vector4 methods
kobewi
2022-07-26
1
-1
/
+21
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+102