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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
/
message_queue.cpp
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Author
Age
Files
Lines
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-1
/
+1
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-17
1
-7
/
+4
*
MessageQueue::flush now always destroys parameters of a spent message
Ibrahn Sahir
2019-05-19
1
-5
/
+7
*
Change "ID" to lowercase "id"
Aaron Franke
2019-05-09
1
-5
/
+5
*
Do not use the workaround for desktop nvidia on mobile and html5.
Juan Linietsky
2019-01-14
1
-1
/
+1
*
Do not allow flushing while already flushing the message queue. Added to help...
Juan Linietsky
2019-01-14
1
-0
/
+1
*
Do not allow adding tasks while in the middle of flushing a message queue
Juan Linietsky
2019-01-14
1
-0
/
+9
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make thumbnail cache less tasking on the message queue
Bojidar Marinov
2018-12-06
1
-1
/
+1
*
Add some limits on the Editor Settings
Superwaitsum
2018-10-24
1
-0
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-12
/
+7
*
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-19
1
-1
/
+1
*
Fix typos with codespell
luz.paz
2018-02-21
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-41
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-3
/
+3
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+1
*
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-17
1
-1
/
+1
*
Make MessageQueue::flush() reentrant
Pedro J. Estébanez
2017-05-18
1
-6
/
+9
*
Better explain out of memory error in message queue
Fabio Alessandrelli
2017-05-05
1
-4
/
+6
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-143
/
+118
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-0
/
+2
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-3
/
+3
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
fix bug in reporting of message queue size
Juan Linietsky
2016-06-27
1
-1
/
+1
*
-make signals throw an error when target method is not found, fixes #2036
Juan Linietsky
2016-01-04
1
-57
/
+47
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
1
-6
/
+13
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Support for changing fonts
Juan Linietsky
2014-04-05
1
-1
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+431