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Redot Engine – Multi-platform 2D and 3D game engine
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multiplayer
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Author
Age
Files
Lines
*
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-02-06
1
-1
/
+0
*
[Net] Move RPC, Node cache out of MultiplayerAPI.
Fabio Alessandrelli
2022-02-05
4
-818
/
+80
*
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-02-04
5
-1005
/
+154
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
9
-18
/
+18
*
Fix various typos
luz paz
2022-01-02
1
-1
/
+1
*
PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-11-26
1
-1
/
+1
*
[Net] Fix spawn/despawn custom callable argument.
Fabio Alessandrelli
2021-10-12
1
-1
/
+1
*
[Net] Rename RPCConfig.sync to call_local.
Fabio Alessandrelli
2021-10-08
2
-4
/
+4
*
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-10-01
2
-3
/
+3
*
[Net] MultiplayerPeer cleanup, defaults.
Fabio Alessandrelli
2021-09-24
2
-16
/
+42
*
[Net] Bind Multiplayer to GDExtension.
Fabio Alessandrelli
2021-09-24
2
-1
/
+220
*
Fix custom multiplayer sync commands
SaracenOne
2021-09-12
1
-2
/
+5
*
Multiplayer networking renames/simplification
Max Hilbrunner
2021-09-08
5
-134
/
+134
*
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-07
10
-0
/
+2625