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* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
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* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
| | | | | | | | | | | | | | | Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+3
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* -Fixes to how hashing happened, now StringName and NodePath use default ↵Juan Linietsky2018-07-021-2/+13
| | | | | | hasher, this was leading to some severe slowdown in scenarios -Fixes to some duplication scenarios for instanced scenes
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-6/+7
| | | | Performance is around the same as using pure set() through GDScript.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* renames leftover 'path_db' to node_pathIndah Sylvia2017-08-071-3/+3
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* renamed node path, closes #5691Juan Linietsky2017-08-051-0/+99