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* Style: Harmonize header guards to style guide [Core]Rémi Verschelde2020-03-251-1/+1
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* Added StringName as a variant type.Juan Linietsky2020-02-211-9/+0
| | | | Also changed all relevant properties defined manually to StringName.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
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* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
| | | | | | | | | | | | | | | Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+3
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* -Fixes to how hashing happened, now StringName and NodePath use default ↵Juan Linietsky2018-07-021-2/+13
| | | | | | hasher, this was leading to some severe slowdown in scenarios -Fixes to some duplication scenarios for instanced scenes
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-6/+7
| | | | Performance is around the same as using pure set() through GDScript.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* renames leftover 'path_db' to node_pathIndah Sylvia2017-08-071-3/+3
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* renamed node path, closes #5691Juan Linietsky2017-08-051-0/+99