Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Several improvements to editor inspector usability and style | Juan Linietsky | 2018-07-18 | 1 | -1/+5 |
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* | Fix return type of _get() virtual method | George Marques | 2018-05-29 | 1 | -0/+1 |
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* | Add is_instance_valid() method to GDScript, ending more than a decade of pain. | Juan Linietsky | 2018-05-07 | 1 | -4/+0 |
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* | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -2/+2 |
| | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -84/+84 |
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* | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -2/+2 |
| | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
* | Fix a crash in get_static_property_type_indexed | Bojidar Marinov | 2017-11-24 | 1 | -0/+7 |
| | | | | Fixes #13243 | ||||
* | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | 2017-11-21 | 1 | -0/+123 |
| | | | | Performance is around the same as using pure set() through GDScript. | ||||
* | Fixed a bunch of typos, including an error code. | Ross Hadden | 2017-09-21 | 1 | -1/+1 |
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* | Moved class_name and return_val to initializer list | Wilson E. Alvarez | 2017-09-14 | 1 | -6/+6 |
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* | DocData and type hints fixes | Ignacio Etcheverry | 2017-08-29 | 1 | -1/+58 |
| | | | | | | | - Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant. | ||||
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -196/+1 |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Fix double single quotes in `connect` error print | Poommetee Ketson | 2017-08-27 | 1 | -1/+1 |
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* | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -2/+2 |
| | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
* | Changed MethodBind API to request information from methods. It's much claner ↵ | Juan Linietsky | 2017-08-23 | 1 | -0/+4 |
| | | | | | | now. Also changed PropertyInfo to include informatino about class names. | ||||
* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -3/+3 |
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* | Rename localization method to `tr` again | Rémi Verschelde | 2017-08-18 | 1 | -4/+4 |
| | | | | Partial revert of #10380 based on contributor ~~bullying~~ feedback. | ||||
* | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | 2017-08-17 | 1 | -9/+3 |
| | | | | | Also renames `set_message_translation` to `set_message_localization` for consistency. | ||||
* | Merge pull request #9987 from Rubonnek/move-members-to-initilization-list | Rémi Verschelde | 2017-08-11 | 1 | -71/+59 |
|\ | | | | | Moved member variables from constructor to initialization list | ||||
| * | Moved member variables from constructor to initialization list | Wilson E. Alvarez | 2017-08-08 | 1 | -71/+59 |
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* | | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
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* | | Removes type information from vararg method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
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* | | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -8/+8 |
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* | | Adds missing type information to virtual method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
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* | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -8/+8 |
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* | Fix is_class check typo in ObjectDB::cleanup | Ruslan Mustakov | 2017-08-06 | 1 | -1/+1 |
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* | Made bool constructor explicit in Variant to avoid bugs, fixes #7843 | Juan Linietsky | 2017-08-05 | 1 | -6/+13 |
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* | function to add script and instance at once, as needed by neikeq | Juan Linietsky | 2017-07-22 | 1 | -0/+11 |
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* | _get return type fix | Ramesh Ravone | 2017-07-18 | 1 | -1/+1 |
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* | Added a simpler/faster way to bind script languages instance wrappers to Godot | Juan Linietsky | 2017-07-16 | 1 | -0/+24 |
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* | Bindings: Fix Object::get_meta return type. | Andreas Haas | 2017-07-16 | 1 | -1/+1 |
| | | | | The method was shown as void in the docs. | ||||
* | Merge pull request #9195 from kubecz3k/obj-incoming-connections | Rémi Verschelde | 2017-06-27 | 1 | -0/+16 |
|\ | | | | | Ability to get a list of signals that are targeting given object | ||||
| * | Ability to get a list of signals that are targeting object | Jakub Grzesik | 2017-06-15 | 1 | -0/+16 |
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* | | -Added folding to property editor, persistent on objects it edits | Juan Linietsky | 2017-06-25 | 1 | -0/+42 |
|/ | | | | -Some changes to tree to support this properly | ||||
* | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -6/+6 |
| | | | | -Restored resource previews! | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | fixed ClassDB inconsistencies | Karroffel | 2017-03-13 | 1 | -1/+1 |
| | | | | fixes #7960 | ||||
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -647/+528 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | -begin of export work, not done yet | Juan Linietsky | 2017-02-15 | 1 | -4/+4 |
| | | | | -fixes to make scenes exported from godot 2.x work | ||||
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -36/+36 |
| | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
* | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -1/+2 |
| | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -7/+11 |
| | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
* | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 1 | -2/+0 |
| | | | | -Changed clip to a property in Control which can be set by the user | ||||
* | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -9/+36 |
| | | | | renamed to PoolVector | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -68/+68 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Throw error when trying to emit a non-existing signal. | Andreas Haas | 2016-09-25 | 1 | -0/+9 |
| | | | | closes #6017 |