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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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object
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script_language.cpp
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Author
Age
Files
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*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-1
/
+1
*
Remove VARIANT_ARG* macros
reduz
2022-03-09
1
-14
/
+0
*
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-16
1
-4
/
+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix wrong comparison with default values
Ricardo Subtil
2021-11-26
1
-1
/
+1
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-2
/
+2
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-6
/
+6
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-27
/
+27
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-1
/
+1
*
Adding some more missing renames for Transform3D and Quaternion
Bastiaan Olij
2021-06-15
1
-2
/
+2
*
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-06-01
1
-8
/
+0
*
Don't save project settings when not necessary
kobewi
2021-02-13
1
-0
/
+8
*
Removed _change_notify
reduz
2021-02-10
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+598
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