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Redot Engine – Multi-platform 2D and 3D game engine
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Age
Files
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
24
-48
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+48
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Rebrand preambles to Redot
Spartan322
2024-10-13
24
-0
/
+48
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Rebrand Godot 4.3 to Redot
Trashguy
2024-10-13
1
-1
/
+1
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WorkerThreadPool: Fix end-of-yield logic potentially leading to deadlocks
Pedro J. Estébanez
2024-09-17
1
-1
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+4
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Object: Let debug lock handle callee destruction within call chain gracefully
Pedro J. Estébanez
2024-09-17
1
-4
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+7
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Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
voidedWarranties
2024-09-16
1
-0
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+1
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Avoid potential crash on signal disconnection
Pedro J. Estébanez
2024-09-16
1
-1
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+5
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Fix global class cache file not present when no class name
Hilderin
2024-07-31
2
-5
/
+0
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Fix use-after-free in WorkerThreadPool
Alvin Wong
2024-07-29
1
-1
/
+5
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Merge pull request #94526 from RandomShaper/wtp_rl_prize_prequel
Rémi Verschelde
2024-07-19
1
-5
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+7
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Fixup recent changes to threading concerns
Pedro J. Estébanez
2024-07-16
1
-2
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+3
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WorkerThreadPool: Fix wrong sync logic breaking task map integrity
Pedro J. Estébanez
2024-07-15
1
-3
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+4
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Merge pull request #94238 from RandomShaper/ref_is_now_rc
Rémi Verschelde
2024-07-17
1
-1
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+1
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Make errors on RefCounted.free() more accurate
Pedro J. Estébanez
2024-07-15
1
-1
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+1
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Merge pull request #93942 from MikeSchulze/73525
Rémi Verschelde
2024-07-11
2
-0
/
+16
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Fix gdscript analyzer error when instantiating EditorPlugins.
baptr
2024-07-10
2
-0
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+16
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GDExtension: Fix setting base class properties on a runtime class
David Snopek
2024-07-08
2
-19
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+45
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WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex
Pedro J. Estébanez
2024-06-28
1
-2
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+2
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Merge pull request #93032 from RandomShaper/wtp_antilock
Rémi Verschelde
2024-06-28
2
-25
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+90
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WorkerThreadPool: Refactor deadlock prevention collaboration into a generic m...
Pedro J. Estébanez
2024-06-19
2
-25
/
+90
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Lookup method also in base scripts of a PlaceHolderScriptInstance
Raul Santos
2024-06-22
1
-1
/
+7
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Merge pull request #93288 from rune-scape/gdextension-const-stringname-weird
Rémi Verschelde
2024-06-18
1
-37
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+4
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Object: use correct GDExtensionConstStringNamePtr
rune-scape
2024-06-17
1
-37
/
+4
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Make profiling_get_frame_data call the correct GDVIRTUAL method.
Jovan Gerodetti
2024-06-18
1
-1
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+1
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WorkerThreadPool: Fix thread message queue not restored after overridden in a...
Pedro J. Estébanez
2024-06-13
2
-5
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+4
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Merge pull request #92827 from raulsntos/core/node-to_string
Rémi Verschelde
2024-06-12
1
-0
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+1
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Use GDExtension `to_string` in Node
Raul Santos
2024-06-11
1
-0
/
+1
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Revert "Fix method name for custom callable"
Rémi Verschelde
2024-06-11
1
-8
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+6
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Expose several EngineDebugger methods and signals as plugin callbacks
Chris Cranford
2024-06-10
1
-0
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+1
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Avoid editor error reporting using resource loader thread's call queues
Pedro J. Estébanez
2024-05-31
1
-0
/
+1
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Merge pull request #92350 from 4d49/undo-redo-fix-callable-name
Rémi Verschelde
2024-05-28
1
-6
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+8
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Fix method name for custom callable
Mansur Isaev
2024-05-25
1
-6
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+8
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Fix `ClassDB` not checking for `API_EDITOR_EXTENSION`
Mikael Hermansson
2024-05-25
1
-3
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+3
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Don't use `ERR_PRINT_ONCE()` for runtime class error because it will hide errors
David Snopek
2024-05-21
1
-1
/
+1
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Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Rémi Verschelde
2024-05-14
4
-4
/
+0
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
4
-4
/
+0
*
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Merge pull request #91630 from RandomShaper/enh_mat_sh_update
Rémi Verschelde
2024-05-13
2
-59
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+0
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Let materials' shaders update happen on loader threads
Pedro J. Estébanez
2024-05-06
2
-59
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+0
*
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Add shorthand for using singleton string names
kobewi
2024-05-11
3
-10
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+10
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GDExtension: Prevent crash during shutdown as singletons are deleted
David Snopek
2024-05-10
1
-3
/
+7
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Object: Add missing lock
Pedro J. Estébanez
2024-05-08
1
-3
/
+4
*
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Merge pull request #91570 from Naros/preferred_file_name_casing_default
Rémi Verschelde
2024-05-07
1
-1
/
+10
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Add default implementation of `ScriptLanguageExtension::preferred_file_name_c...
Chris Cranford
2024-05-04
1
-1
/
+10
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Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
3
-11
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+12
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Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-0
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+1
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Merge pull request #91247 from AThousandShips/callable_fix
Rémi Verschelde
2024-04-29
2
-4
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+4
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Fix unsafe uses of `Callable.is_null()`
A Thousand Ships
2024-04-27
2
-4
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+4
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GDExtension: provide `free_property_list_func` with length of array
Jan Haller
2024-04-27
3
-4
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+11
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Merge pull request #90540 from Repiteo/core/type-info-use-type-traits
Rémi Verschelde
2024-04-24
1
-5
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+5
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Core: Use `<type_traits>` where applicable
Thaddeus Crews
2024-04-11
1
-5
/
+5
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