Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #24437 from mateusfccp/single_quotes_option | Rémi Verschelde | 2019-04-30 | 1 | -1/+7 |
|\ | | | | | Add settings for single-quotes on completion | ||||
| * | Add settings for single-quotes on completion | Mateus Felipe C. C. Pinto | 2018-12-18 | 1 | -1/+7 |
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* | | Add Input::get_current_cursor_shape | Guilherme Felipe | 2019-04-15 | 1 | -0/+1 |
| | | | | | | | | [Clean up] Removed unused/unnecessary methods. | ||||
* | | Add support for event accumlation (off by default, on for editor), fixes #26536 | Juan Linietsky | 2019-03-03 | 1 | -0/+1 |
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* | | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
|/ | | | | Happy new year to the wonderful Godot community! | ||||
* | Fixed the default value for Input.action_press() from commit 8c45282 | Davide Baldo | 2018-11-17 | 1 | -1/+1 |
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* | Allow to specify a custom strength when calling Input.action_press(), this ↵ | Davide Baldo | 2018-11-10 | 1 | -1/+1 |
| | | | | allows virtual axis, mainly for mobile. | ||||
* | fix enum cast warnings on clang | karroffel | 2018-10-04 | 1 | -1/+1 |
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* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -3/+5 |
| | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
* | Merge pull request #16902 from groud/analog_action_system | Juan Linietsky | 2018-04-18 | 1 | -1/+2 |
|\ | | | | | Allow actions to provide an analog value | ||||
| * | Allow actions to provide an analog value | Gilles Roudiere | 2018-04-16 | 1 | -1/+2 |
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* | | Implement Input.set_default_cursor_shape to change the default shape | Guilherme Felipe | 2018-04-10 | 1 | -0/+1 |
|/ | | | | Closes #18043 | ||||
* | Fixed signal input variable name | Andrea Catania | 2018-04-06 | 1 | -1/+1 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | 2018-01-03 | 1 | -1/+19 |
|\ | | | | | Custom hardware-accelerated mouse cursor | ||||
| * | Add implementation for custom hardware cursor | Guilherme Silva | 2017-12-17 | 1 | -1/+19 |
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* | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
|/ | | | | Happy new year to the wonderful Godot community! | ||||
* | Input: expose joy_connection_changed() | Andreas Haas | 2017-10-11 | 1 | -0/+1 |
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* | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -1/+1 |
| | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -4/+4 |
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* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
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* | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
| | | | | Thus fixing some invalid changes that had still made it to the master branch. | ||||
* | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -2/+2 |
| | | | | -Added system for feature overrides, it's pretty cool :) | ||||
* | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -1/+1 |
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* | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -1/+1 |
| | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | Input: bind parse_input_event() | Andreas Haas | 2017-03-19 | 1 | -0/+1 |
| | | | | | | | | | | When using get_tree().input_event(ev), the engine will JUST send the event down the SceneTree. However, you won't get any of the benefits of the Input singleton: - No InputMap actions will be emitted - The internal input state won't be modified, so methods like `Input.get_mouse_pos()` or `Input.is_joy_button_pressed` won't return the expected output after sending the event. This is fixed by using `Input.parse_input_event(ev)` instead. I guess we'll also have to update the docs to reflect that this is the preferred method of sending custom InputEvents. | ||||
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -47/+43 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -34/+34 |
| | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
* | Added focus tracking in X11 and Windows classes, added new confined mouse ↵ | Ilija Boshkov | 2017-01-25 | 1 | -1/+2 |
| | | | | mode (#7162) | ||||
* | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde | 2017-01-15 | 1 | -0/+1 |
|\ | | | | | Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support) | ||||
| * | Added support for getting gravity vector from iOS | BastiaanOlij | 2017-01-12 | 1 | -0/+1 |
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* | | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
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* | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
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* | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
| | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -33/+33 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Code completion for is_action_just_{pressed, released} | Andreas Haas | 2016-09-26 | 1 | -1/+1 |
| | | | | fixes #6621 | ||||
* | Add function to get readable names for joystick events | Andreas Haas | 2016-09-20 | 1 | -0/+4 |
| | | | | Closes #6476 | ||||
* | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | 2016-09-01 | 1 | -0/+2 |
| | | | | is_action_just_released() | ||||
* | Added gyroscope support to Godot and Android | Jamil Halabi | 2016-07-16 | 1 | -0/+1 |
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* | Input: add get_connected_joysticks() method. | Andreas Haas | 2016-07-05 | 1 | -0/+1 |
| | | | | fixes #5465 | ||||
* | Set default duration parameter of joystick vibration to 0. | Andreas Haas | 2016-06-21 | 1 | -1/+1 |
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* | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | 2016-06-15 | 1 | -0/+4 |
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* | Add magnetometer sensor support for Android | fluffrabbit | 2016-05-27 | 1 | -0/+1 |
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* | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | 2016-01-08 | 1 | -0/+4 |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -2/+2 |
| | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). |