Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Some code changed with Clang-Tidy | qarmin | 2019-06-26 | 1 | -4/+4 |
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* | Add configurable strength value to InputEventAction | Gilles Roudiere | 2019-06-02 | 1 | -0/+13 |
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* | Fix NaN with get_action_strength | Gilles Roudière | 2019-05-15 | 1 | -2/+11 |
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* | Fix fake null-motion mouse event flood | Pedro J. Estébanez | 2019-03-09 | 1 | -0/+3 |
| | | | | | | This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit. Fixes #26460. | ||||
* | Add support for event accumlation (off by default, on for editor), fixes #26536 | Juan Linietsky | 2019-03-03 | 1 | -0/+40 |
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* | Make Button shortcuts triggerable by gamepads | Hugo Locurcio | 2019-02-16 | 1 | -3/+11 |
| | | | | This closes #25741. | ||||
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Merge pull request #21954 from isaacremnant/fix_inputs | Rémi Verschelde | 2018-09-14 | 1 | -0/+16 |
|\ | | | | | Fix is_action_pressed for InputEventActions | ||||
| * | Fix is_action_pressed for InputEventAction. | isaacremnant | 2018-09-10 | 1 | -0/+16 |
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* | | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -2/+2 |
|/ | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
* | Merge pull request #20511 from maksloboda/InputEventActionFix | Rémi Verschelde | 2018-07-28 | 1 | -0/+8 |
|\ | | | | | Fixed shortcuts not working with InputEventActions | ||||
| * | Fixed shortcuts not working with InputEventActions | Max | 2018-07-27 | 1 | -0/+8 |
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* | | Added a new MIDIDriver class | Marcelo Fernandez | 2018-07-21 | 1 | -0/+119 |
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* | | Added support for extra mouse buttons. | unknown | 2018-07-09 | 1 | -0/+12 |
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* | Fixing input strength and the impossibility to erase action events | groud | 2018-04-25 | 1 | -3/+5 |
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* | Fixes left/up axis not mappable as actions | Gilles Roudiere | 2018-04-18 | 1 | -2/+2 |
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* | Allow actions to provide an analog value | Gilles Roudiere | 2018-04-16 | 1 | -19/+64 |
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* | (Magnify|Pan)Gesture: implement as_text | Poommetee Ketson | 2018-02-24 | 1 | -0/+10 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Removed the InputEvent ID field, which was unused and can cause bugs. | Juan Linietsky | 2017-12-26 | 1 | -18/+0 |
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* | Core: Bind InputEventGesture events. | Andreas Haas | 2017-11-24 | 1 | -0/+24 |
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* | Merge pull request #11933 from cxong/master | Juan Linietsky | 2017-11-21 | 1 | -4/+4 |
|\ | | | | | Use "Command" instead of "Meta" for macOS (#1619) | ||||
| * | Use "Command" instead of "Meta" for macOS (#1619) | Cong | 2017-10-08 | 1 | -4/+4 |
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* | | Native pan and zoom for macOS | Bernhard Liebl | 2017-11-21 | 1 | -8/+82 |
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* | | Fix InputEventJoypadMotion::action_match for 0 axis values. | Patrick Yates | 2017-10-21 | 1 | -1/+1 |
|/ | | | | | | Make action_match ignore the sign if axis value is 0. This means that an axis value of 0 will match actions defined for both positive and negative values, as expected. Fixes #12223 | ||||
* | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -1/+1 |
| | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -22/+1 |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Show proper string with InputEvent.as_text() | volzhs | 2017-08-25 | 1 | -0/+77 |
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* | InputEventJoypadMotion: Add missing is_pressed() method. | Andreas Haas | 2017-08-12 | 1 | -0/+5 |
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* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -3/+3 |
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* | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | -Added system for feature overrides, it's pretty cool :) | ||||
* | Make the InputEvent device property get saved | Bojidar Marinov | 2017-06-24 | 1 | -0/+2 |
| | | | | Fixes #9299 | ||||
* | Fix shortcuts, make them visible again and work. | Juan Linietsky | 2017-06-22 | 1 | -0/+39 |
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* | Merge pull request #9002 from Hinsbart/key_action_match | Rémi Verschelde | 2017-06-08 | 1 | -1/+4 |
|\ | | | | | InputEvent: Restore old behaviour for matching key events to actions. | ||||
| * | InputEvent: Restore old behaviour for matching key events to actions. | Andreas Haas | 2017-05-30 | 1 | -1/+4 |
| | | | | | | | | Original code in 9100db7 | ||||
* | | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -30/+30 |
|/ | | | | Make the naming consistent with other classes. | ||||
* | Fix InputEvent actions. | Andreas Haas | 2017-05-27 | 1 | -2/+2 |
| | | | | | The `InputEvent::is_action(pressed|released)` methods weren't implemented yet. Also fixed a typo in `InputDefault` that prevented `Input.is_action(pressed|released)` from working. | ||||
* | Fix virtual methods in InputEventKey. | Andreas Haas | 2017-05-25 | 1 | -1/+1 |
| | | | | This fixes a lot of problems with key input in the engine. | ||||
* | Fix 2D-editor mouse wheel zoom (x11). | Martin Capitanio | 2017-05-24 | 1 | -1/+1 |
| | | | | Fixes #8888 | ||||
* | -Fix the "set_val" call deferred, it was the only one.. closes #8742 | Juan Linietsky | 2017-05-23 | 1 | -1/+1 |
| | | | | -Removed redundant bind in input_event | ||||
* | fixed crash on code that checks InputEvent | Juan Linietsky | 2017-05-23 | 1 | -1/+1 |
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* | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -231/+750 |
| | | | | this might cause bugs I haven't found yet.. | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -93/+88 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -0/+3 |
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* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
| | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
* | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -8/+8 |
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* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |