Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. | bruvzg | 2018-03-28 | 1 | -121/+0 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Merge pull request #11933 from cxong/master | Juan Linietsky | 2017-11-21 | 1 | -8/+35 |
|\ | | | | | Use "Command" instead of "Meta" for macOS (#1619) | ||||
| * | Use "Command" instead of "Meta" for macOS (#1619) | Cong | 2017-10-08 | 1 | -8/+35 |
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* | | Add Colemak keybindings to editor for osx | N0hbdy | 2017-10-30 | 1 | -0/+22 |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | 2017-08-06 | 1 | -2/+2 |
| | | | | Closes #7695 | ||||
* | Remove duplicate keycode constant for Numpad Enter key. | bruvzg | 2017-07-26 | 1 | -2/+0 |
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* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -112/+185 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -2/+5 |
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* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Automatically turn on process callbacks if relevant callbacks in node exists | Juan Linietsky | 2016-08-07 | 1 | -1/+1 |
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* | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -0/+21 |
| | | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | ||||
* | Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT | Rémi Verschelde | 2016-02-17 | 1 | -1/+1 |
| | | | | | The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626. | ||||
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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* | -attempt to be friendlier on non english keyboards | Juan Linietsky | 2015-01-04 | 1 | -2/+100 |
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* | -WIP to add proper key swapping according to keyboard layout | Juan Linietsky | 2015-01-04 | 1 | -0/+5 |
| | | | | -fix with non working removal of collision exception in 3D physics | ||||
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+355 |