summaryrefslogtreecommitdiffstats
path: root/core/os/keyboard.cpp
Commit message (Collapse)AuthorAgeFilesLines
* [macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.bruvzg2018-03-281-121/+0
|
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #11933 from cxong/masterJuan Linietsky2017-11-211-8/+35
|\ | | | | Use "Command" instead of "Meta" for macOS (#1619)
| * Use "Command" instead of "Meta" for macOS (#1619)Cong2017-10-081-8/+35
| |
* | Add Colemak keybindings to editor for osxN0hbdy2017-10-301-0/+22
|/
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov2017-08-061-2/+2
| | | | Closes #7695
* Remove duplicate keycode constant for Numpad Enter key.bruvzg2017-07-261-2/+0
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-112/+185
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-2/+5
|
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky2016-08-071-1/+1
|
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-0/+21
| | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
* Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde2016-02-171-1/+1
| | | | | The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626.
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-2/+100
|
* -WIP to add proper key swapping according to keyboard layoutJuan Linietsky2015-01-041-0/+5
| | | | -fix with non working removal of collision exception in 3D physics
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+355