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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Add placement deletes to avoid warnings on VC++Matthias Hoelzl2017-11-191-0/+8
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Use atomics for memory use trackingPedro J. Estébanez2017-08-011-6/+6
* Revert "Improve reliability of memory stats"Rémi Verschelde2017-07-111-1/+2
* Improve reliability of memory statsPedro J. Estébanez2017-07-051-2/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-57/+45
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-103/+1
* -Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky2017-01-061-98/+37
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add spaces to macros in memory.h to make C++11 compilers happyGeequlim2016-05-271-5/+4
* remove trailing whitespaceHubert Jarosz2016-03-091-43/+43
* better array alignmentAriel Manzur2016-02-191-4/+4
* fixes array allocation bug and sets DEFAULT_ALIGNMENT to 1. probably needs te...Ariel Manzur2016-02-191-4/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* some optimizations in godot memory handlingJuan Linietsky2015-06-121-5/+12
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+362