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Redot Engine – Multi-platform 2D and 3D game engine
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memory.h
Commit message (
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Author
Age
Files
Lines
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Add placement deletes to avoid warnings on VC++
Matthias Hoelzl
2017-11-19
1
-0
/
+8
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Use atomics for memory use tracking
Pedro J. Estébanez
2017-08-01
1
-6
/
+6
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Revert "Improve reliability of memory stats"
Rémi Verschelde
2017-07-11
1
-1
/
+2
*
Improve reliability of memory stats
Pedro J. Estébanez
2017-07-05
1
-2
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-57
/
+45
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-103
/
+1
*
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-06
1
-98
/
+37
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add spaces to macros in memory.h to make C++11 compilers happy
Geequlim
2016-05-27
1
-5
/
+4
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-43
/
+43
*
better array alignment
Ariel Manzur
2016-02-19
1
-4
/
+4
*
fixes array allocation bug and sets DEFAULT_ALIGNMENT to 1. probably needs te...
Ariel Manzur
2016-02-19
1
-4
/
+4
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
some optimizations in godot memory handling
Juan Linietsky
2015-06-12
1
-5
/
+12
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+362