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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
/
project_settings.h
Commit message (
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Author
Age
Files
Lines
*
Fix build issues and typos after c69de2ba4
Rémi Verschelde
2018-07-20
1
-4
/
+4
*
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-19
1
-1
/
+6
*
Fixed OS.has_feature not using custom feature tags.
matthew1006
2018-07-18
1
-0
/
+2
*
Update resource file project settings on rename
Benjamin
2018-07-03
1
-0
/
+1
*
Allow actions to provide an analog value
Gilles Roudiere
2018-04-16
1
-0
/
+2
*
Improve error reporting of ProjectSettings::setup()
Rémi Verschelde
2018-02-19
1
-1
/
+2
*
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-3
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-11
/
+11
*
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-14
1
-17
/
+0
*
Made directory scan optional
BastiaanOlij
2017-10-10
1
-1
/
+1
*
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-05
1
-1
/
+4
*
Fix files header
Poommetee Ketson
2017-09-01
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-08
1
-14
/
+14
*
Fix mutating project.godot
Pedro J. Estébanez
2017-07-26
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-0
/
+172