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* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-4/+4
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
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* Build MSVC safe_refcount in a separate compilation unitHein-Pieter van Braam2017-09-271-0/+169
| | | | | | Including windows.h in a globally included header gives all kinds of issues. Move the MSVC implementation for safe_refcount back into a .cpp file to prevent this from happening.
* Allow inlining of all parts of safe_refcountHein-Pieter van Braam2017-09-251-287/+0
| | | | | Differences with this aren't huge but the effort is minimal, in some workloads gain a couple of percent of performance.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Improve/add atomicsPedro J. Estébanez2017-07-251-8/+48
| | | | | - Remove use of non-builtin overloaded `InterlockedExhangeSubtract()` for Windows. Moreover, it was wrongly being used as if it hadn't a 64-bit version instead of being overloaded. - Implement exchange-if-greater (as a CAS loop).
* UWP: Fix build issue caused by atomic operationsGeorge Marques2017-07-231-1/+1
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* Fix atomic operations in NO_THREADS buildsL. Krause2017-07-221-2/+2
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* Implement add & subtract atomicsPedro J. Estébanez2017-07-171-0/+72
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* Add atomics for 64-bit integersPedro J. Estébanez2017-07-111-30/+89
| | | | | | The public API looks the same but with added overloads. The implementation uses templates or overloads depending on the context to avoid code duplication.
* Revert "Improve reliability of memory stats"Rémi Verschelde2017-07-111-67/+0
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* Add atomics for 64-bit integersPedro J. Estébanez2017-06-221-0/+67
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-31/+25
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Enable WebGL2 in web export, start fixing buildeska2017-02-011-0/+8
| | | | Will not yet compile
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-0/+9
| | | | renamed to PoolVector
* -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky2017-01-061-6/+55
| | | | | | aligned to 16 -Changed Vector<> template to fit this.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+55