summaryrefslogtreecommitdiffstats
path: root/core/script_debugger_remote.cpp
Commit message (Expand)AuthorAgeFilesLines
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* simplify the way window is allowed to steal focus, no longer relying on proje...Juan Linietsky2017-08-201-2/+0
* -Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky2017-08-181-37/+23
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-18/+18
* Moved member variables from constructor to initialization listWilson E. Alvarez2017-08-081-19/+19
* Set some reasonable limits for sending information to the debugger, closes #5848Juan Linietsky2017-08-081-0/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-3/+3
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
* Fix misplaced quote in error messsagePedro J. Estébanez2017-07-271-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-2/+2
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-3/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-374/+313
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+2
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-5/+5
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-1/+1
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde2016-10-031-0/+3
|\
| * Improve debug focus behaviorPedro J. Estébanez2016-09-141-0/+3
* | Show object string cast instead of object id in debuggersupaiku2016-09-061-2/+4
|/
* Ability to reload scripts on running gameJuan Linietsky2016-06-011-1/+13
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-0/+99
* First version of ProfilerJuan Linietsky2016-05-211-1/+201
* -Restore mouse on X11 when debugger break happens, closes #2232Juan Linietsky2016-01-021-1/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+30
* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-1/+5
* more debugger fixesJuan Linietsky2015-08-041-0/+16
* error debuggerJuan Linietsky2015-08-041-2/+121
* live debug fixesJuan Linietsky2015-08-021-4/+4
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-3/+112
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+441