| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge pull request #19229 from RandomShaper/fix-focus-steal | Max Hilbrunner | 2018-07-05 | 1 | -0/+9 |
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| * | Fix debugger focus stealing | Pedro J. Estébanez | 2018-05-28 | 1 | -0/+9 |
* | | Revert "Make the performance reporting update frequency customizable" | Juan Linietsky | 2018-05-28 | 1 | -2/+2 |
* | | Merge pull request #18410 from GodotExplorer/debugger-inherited-variables | Rémi Verschelde | 2018-05-28 | 1 | -15/+41 |
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| * | | Send inherited variables and constants from remote debugger | Geequlim | 2018-04-29 | 1 | -15/+41 |
* | | | Make the performance reporting update frequency customizable | Hugo Locurcio | 2018-05-18 | 1 | -2/+2 |
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* | | Merge pull request #16893 from GodotExplorer/debugger-improvement-3 | Juan Linietsky | 2018-05-07 | 1 | -0/+13 |
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| * | Save runtime node as scene from the remote scene tree. | geequlim | 2018-02-22 | 1 | -0/+13 |
* | | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -2/+2 |
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* | Remote debugger send the real instance of WeakRef referenced to | Geequlim | 2018-01-23 | 1 | -1/+7 |
* | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry | 2018-01-09 | 1 | -42/+41 |
* | Merge pull request #15297 from poke1024/runner-limit-errs | Rémi Verschelde | 2018-01-07 | 1 | -5/+38 |
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| * | Limit number of errors and messages sent by runner | Bernhard Liebl | 2018-01-03 | 1 | -5/+38 |
* | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
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* | Fix crash while the debugger encode a freed object. | Geequlim | 2018-01-03 | 1 | -2/+8 |
* | Merge pull request #14916 from poke1024/reduce-startup-time | Rémi Verschelde | 2018-01-02 | 1 | -4/+7 |
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| * | Ramp up remote debugger wait time | poke1024 | 2017-12-22 | 1 | -4/+7 |
* | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
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* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -19/+19 |
* | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 1 | -1/+1 |
* | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | 2017-11-20 | 1 | -50/+107 |
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| * | Move the remote scene tree to the scene tree dock. | Geequlim | 2017-11-17 | 1 | -7/+18 |
| * | Send script members, contants and globals to debugger | geequlim | 2017-11-17 | 1 | -50/+96 |
* | | Add print_error function, akin to print_line | George Marques | 2017-11-16 | 1 | -1/+1 |
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* | Move singleton management from ProjectSettings to Engine | Leon Krause | 2017-11-14 | 1 | -1/+2 |
* | Fix formatting of debug log overflow | Pedro J. Estébanez | 2017-10-16 | 1 | -4/+8 |
* | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -7/+7 |
* | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -0/+3 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | simplify the way window is allowed to steal focus, no longer relying on proje... | Juan Linietsky | 2017-08-20 | 1 | -2/+0 |
* | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | 2017-08-18 | 1 | -37/+23 |
* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -18/+18 |
* | Moved member variables from constructor to initialization list | Wilson E. Alvarez | 2017-08-08 | 1 | -19/+19 |
* | Set some reasonable limits for sending information to the debugger, closes #5848 | Juan Linietsky | 2017-08-08 | 1 | -0/+1 |
* | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -3/+3 |
* | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
* | Fix misplaced quote in error messsage | Pedro J. Estébanez | 2017-07-27 | 1 | -1/+1 |
* | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -4/+4 |
* | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -2/+2 |
* | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -3/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -374/+313 |
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
* | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+2 |
* | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | 2017-01-14 | 1 | -5/+5 |
* | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
* | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -4/+4 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -2/+2 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |