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path: root/core/script_debugger_remote.cpp
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* Merge pull request #19229 from RandomShaper/fix-focus-stealMax Hilbrunner2018-07-051-0/+9
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| * Fix debugger focus stealingPedro J. Estébanez2018-05-281-0/+9
* | Revert "Make the performance reporting update frequency customizable"Juan Linietsky2018-05-281-2/+2
* | Merge pull request #18410 from GodotExplorer/debugger-inherited-variablesRémi Verschelde2018-05-281-15/+41
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| * | Send inherited variables and constants from remote debuggerGeequlim2018-04-291-15/+41
* | | Make the performance reporting update frequency customizableHugo Locurcio2018-05-181-2/+2
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* | Merge pull request #16893 from GodotExplorer/debugger-improvement-3Juan Linietsky2018-05-071-0/+13
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| * Save runtime node as scene from the remote scene tree.geequlim2018-02-221-0/+13
* | Fix typos with codespellluz.paz2018-02-211-2/+2
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* Remote debugger send the real instance of WeakRef referenced toGeequlim2018-01-231-1/+7
* Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry2018-01-091-42/+41
* Merge pull request #15297 from poke1024/runner-limit-errsRémi Verschelde2018-01-071-5/+38
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| * Limit number of errors and messages sent by runnerBernhard Liebl2018-01-031-5/+38
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
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* Fix crash while the debugger encode a freed object.Geequlim2018-01-031-2/+8
* Merge pull request #14916 from poke1024/reduce-startup-timeRémi Verschelde2018-01-021-4/+7
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| * Ramp up remote debugger wait timepoke10242017-12-221-4/+7
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-19/+19
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-1/+1
* Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde2017-11-201-50/+107
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| * Move the remote scene tree to the scene tree dock.Geequlim2017-11-171-7/+18
| * Send script members, contants and globals to debuggergeequlim2017-11-171-50/+96
* | Add print_error function, akin to print_lineGeorge Marques2017-11-161-1/+1
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* Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-1/+2
* Fix formatting of debug log overflowPedro J. Estébanez2017-10-161-4/+8
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-7/+7
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-0/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* simplify the way window is allowed to steal focus, no longer relying on proje...Juan Linietsky2017-08-201-2/+0
* -Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky2017-08-181-37/+23
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-18/+18
* Moved member variables from constructor to initialization listWilson E. Alvarez2017-08-081-19/+19
* Set some reasonable limits for sending information to the debugger, closes #5848Juan Linietsky2017-08-081-0/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-3/+3
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
* Fix misplaced quote in error messsagePedro J. Estébanez2017-07-271-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-2/+2
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-3/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-374/+313
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+2
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-5/+5
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-1/+1
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1