| Commit message (Expand) | Author | Age | Files | Lines |
| * | Remote debugger send the real instance of WeakRef referenced to | Geequlim | 2018-01-23 | 1 | -1/+7 |
| * | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry | 2018-01-09 | 1 | -42/+41 |
| * | Merge pull request #15297 from poke1024/runner-limit-errs | Rémi Verschelde | 2018-01-07 | 1 | -5/+38 |
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| | * | Limit number of errors and messages sent by runner | Bernhard Liebl | 2018-01-03 | 1 | -5/+38 |
| * | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
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| * | Fix crash while the debugger encode a freed object. | Geequlim | 2018-01-03 | 1 | -2/+8 |
| * | Merge pull request #14916 from poke1024/reduce-startup-time | Rémi Verschelde | 2018-01-02 | 1 | -4/+7 |
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| | * | Ramp up remote debugger wait time | poke1024 | 2017-12-22 | 1 | -4/+7 |
| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
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| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -19/+19 |
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 1 | -1/+1 |
| * | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | 2017-11-20 | 1 | -50/+107 |
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| | * | Move the remote scene tree to the scene tree dock. | Geequlim | 2017-11-17 | 1 | -7/+18 |
| | * | Send script members, contants and globals to debugger | geequlim | 2017-11-17 | 1 | -50/+96 |
| * | | Add print_error function, akin to print_line | George Marques | 2017-11-16 | 1 | -1/+1 |
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| * | Move singleton management from ProjectSettings to Engine | Leon Krause | 2017-11-14 | 1 | -1/+2 |
| * | Fix formatting of debug log overflow | Pedro J. Estébanez | 2017-10-16 | 1 | -4/+8 |
| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -7/+7 |
| * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -0/+3 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | simplify the way window is allowed to steal focus, no longer relying on proje... | Juan Linietsky | 2017-08-20 | 1 | -2/+0 |
| * | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | 2017-08-18 | 1 | -37/+23 |
| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -18/+18 |
| * | Moved member variables from constructor to initialization list | Wilson E. Alvarez | 2017-08-08 | 1 | -19/+19 |
| * | Set some reasonable limits for sending information to the debugger, closes #5848 | Juan Linietsky | 2017-08-08 | 1 | -0/+1 |
| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -3/+3 |
| * | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
| * | Fix misplaced quote in error messsage | Pedro J. Estébanez | 2017-07-27 | 1 | -1/+1 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -4/+4 |
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -2/+2 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -3/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -374/+313 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+2 |
| * | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | 2017-01-14 | 1 | -5/+5 |
| * | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -4/+4 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -2/+2 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | 2016-10-03 | 1 | -0/+3 |
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| | * | Improve debug focus behavior | Pedro J. Estébanez | 2016-09-14 | 1 | -0/+3 |
| * | | Show object string cast instead of object id in debugger | supaiku | 2016-09-06 | 1 | -2/+4 |
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| * | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 1 | -1/+13 |
| * | Real-Time Remote Inspector support | Juan Linietsky | 2016-05-22 | 1 | -0/+99 |
| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -1/+201 |
| * | -Restore mouse on X11 when debugger break happens, closes #2232 | Juan Linietsky | 2016-01-02 | 1 | -1/+8 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+30 |