summaryrefslogtreecommitdiffstats
path: root/core/script_debugger_remote.h
Commit message (Expand)AuthorAgeFilesLines
* Fix debugger focus stealingPedro J. Estébanez2018-05-281-0/+5
* Save runtime node as scene from the remote scene tree.geequlim2018-02-221-0/+2
* Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry2018-01-091-0/+1
* Merge pull request #15297 from poke1024/runner-limit-errsRémi Verschelde2018-01-071-0/+4
|\
| * Limit number of errors and messages sent by runnerBernhard Liebl2018-01-031-0/+4
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
|/
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Add print_error function, akin to print_lineGeorge Marques2017-11-161-1/+1
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky2017-08-181-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-26/+16
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Ability to reload scripts on running gameJuan Linietsky2016-06-011-0/+2
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-0/+3
* First version of ProfilerJuan Linietsky2016-05-211-0/+36
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+18
* error debuggerJuan Linietsky2015-08-041-0/+27
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+87