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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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script_language.h
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Author
Age
Files
Lines
*
Global class names (and GDScript support for it)
Juan Linietsky
2018-07-15
1
-1
/
+22
*
-Fixes to OBJ importer, option to disable optimization
Juan Linietsky
2018-06-30
1
-2
/
+2
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
1
-12
/
+5
*
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
1
-5
/
+12
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-26
1
-12
/
+5
*
Merge pull request #18545 from vnen/editor-autoload
Juan Linietsky
2018-05-14
1
-0
/
+2
|
\
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*
Enable autoload in editor
George Marques
2018-05-01
1
-0
/
+2
*
|
Local debugger fixes and extensions
Blazej Floch
2018-05-07
1
-0
/
+1
|
/
*
Ctrl+Clicking a enum now scrolls down to it in the docs.
Felix Yang
2018-04-03
1
-1
/
+3
*
Mono: Avoid invalid class names.
Andreas Haas
2018-03-15
1
-0
/
+1
*
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-1
/
+1
*
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-09
1
-1
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Abstract some method for script system
geequlim
2017-11-17
1
-1
/
+6
*
Removes Script::get_node_type()
Jerome67000
2017-10-25
1
-2
/
+0
*
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-24
1
-0
/
+1
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-1
/
+1
*
Fixes language overridden external editors
Ignacio Etcheverry
2017-09-03
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Code completion for enumerations
Juan Linietsky
2017-08-24
1
-1
/
+1
*
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-22
1
-0
/
+1
*
Added a simpler/faster way to bind script languages instance wrappers to Godot
Juan Linietsky
2017-07-16
1
-1
/
+4
*
Add ability to use custom script templates.
Andreas Haas
2017-06-13
1
-0
/
+2
*
Merge pull request #8420 from magyar123/pr-script-files-as-base
Rémi Verschelde
2017-04-24
1
-0
/
+1
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\
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*
Added the ability to select files as base when creating scripts
mbalint12
2017-04-15
1
-0
/
+1
*
|
External editor improvements and fixes
Ignacio Etcheverry
2017-04-17
1
-1
/
+2
|
/
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
increased maximum number of scripting languages
Karroffel
2017-04-03
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-158
/
+139
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
2016-09-12
1
-0
/
+20
*
More visual script work
Juan Linietsky
2016-08-25
1
-0
/
+6
*
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-23
1
-0
/
+1
*
Brand new networked multiplayer
Juan Linietsky
2016-08-19
1
-1
/
+17
*
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-08
1
-0
/
+3
*
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-05
1
-1
/
+1
*
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
1
-0
/
+1
*
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-06-27
1
-0
/
+1
*
-Fix crashes with thread_exit()
Juan Linietsky
2016-06-26
1
-0
/
+1
*
Added function to notify ScriptLanguage when a thread is created/freed, allow...
Juan Linietsky
2016-06-25
1
-1
/
+9
*
Fixed error using the same atlas rect for all images, closes #4139
Juan Linietsky
2016-06-21
1
-0
/
+4
*
Better support in ScriptLanguage for GC based scripts
Juan Linietsky
2016-06-21
1
-0
/
+3
*
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...
Juan Linietsky
2016-06-13
1
-0
/
+4
*
-Ability to reload (and soft reload) tool scripts. Please test!
Juan Linietsky
2016-06-08
1
-0
/
+1
*
Ability to reload scripts on running game
Juan Linietsky
2016-06-01
1
-1
/
+6
*
First version of Profiler
Juan Linietsky
2016-05-21
1
-0
/
+22
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-12
/
+12
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