Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Variant memory pools | lawnjelly | 2022-07-04 | 1 | -5/+4 |
| | | | | Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB. | ||||
* | Adding print_rich for printing with BBCode | Voylin | 2022-06-29 | 1 | -2/+93 |
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* | Fix some issues found by cppcheck. | bruvzg | 2022-04-06 | 1 | -1/+1 |
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* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Change print_line() to use any number of Variants | kobewi | 2021-10-07 | 1 | -1/+5 |
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* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -0/+110 |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code |