Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Replace String comparisons with "", String() to is_empty() | Nathan Franke | 2021-12-09 | 1 | -1/+1 |
| | | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | ||||
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -0/+99 |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code |