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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
/
string
/
string_name.cpp
Commit message (
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Author
Age
Files
Lines
*
StringName: Use inline static field definitions
Gergely Kis
2024-09-16
1
-9
/
+0
*
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
bruvzg
2023-11-06
1
-1
/
+1
*
Fix StringName leaks in VariantParser
Yuri Sizov
2023-10-19
1
-6
/
+4
*
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-11
1
-2
/
+2
*
Optimize Object::get_class_name
Juan Linietsky
2023-04-08
1
-0
/
+8
*
StringName: fix returning dangling data from char constructor.
Lyuma
2023-02-06
1
-33
/
+26
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add missing != operator to `StringName`
Yuri Rubinsky
2022-12-20
1
-0
/
+4
*
Implement Scene Unique Nodes
reduz
2022-04-25
1
-0
/
+1
*
Improve `--debug-stringnames` to be more useful
Hugo Locurcio
2022-03-15
1
-2
/
+14
*
Fix false reporting unclaimed StringName at exit due to static refs
Ignacio Roldán Etcheverry
2022-01-20
1
-6
/
+9
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
/
+2
*
Adds ability to debug stringnames
reduz
2021-07-20
1
-1
/
+71
*
Optimize StringName usage
reduz
2021-07-18
1
-10
/
+26
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+393