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* Implement override of get_message and get_plural_messageO01eg2021-09-291-0/+13
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* Merge pull request #51395 from angad-k/pseudolocalization-squashedRémi Verschelde2021-08-081-4/+256
|\ | | | | Add pseudolocalization to Godot. (GSoC'21)
| * add pseudolocalization to GodotAngad Kambli2021-08-081-4/+256
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* | Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
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* | Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
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* | Fix missing locale namesHaoyu Qiu2021-07-161-0/+6
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* Remove uses of `auto` for better readability and online code reviewsHugo Locurcio2021-04-261-1/+1
| | | | | | | | The current code style guidelines forbid the use of `auto`. Some uses of `auto` are still present, such as in UWP code (which can't be currently tested) and macros (where removing `auto` isn't easy).
* Merge pull request #34587 from ↵Rémi Verschelde2021-03-221-1/+1
|\ | | | | | | | | YeldhamDev/translation_resource_notification_removal Remove translation change notification when setting the locale of a Translation resource
| * Make translation change notification when setting the locale of a ↵Michael Alexsander2020-11-081-1/+1
| | | | | | | | Translation resource only happen when loaded in the server
* | Merge pull request #46195 from AndyBarcia/FixLanguageCodesIncosistenciesRémi Verschelde2021-02-241-3/+16
|\ \ | | | | | | Fix some inconsistent ISO-639 language codes
| * | Fixes some inconsistent ISO-639 language codesandybarcia2021-02-181-3/+16
| | | | | | | | | | | | And also adds tmz (Central Atlas Tamazight) as a language
* | | Reorganize Project Settingsreduz2021-02-181-6/+6
|/ / | | | | | | | | | | | | -Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* | Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
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* | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg2020-11-261-0/+21
|/ | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-0/+1303
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code