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Until now the pre-allocated array size was defined to be 64 without
a way of adjusting it from the calling side.
This commit adds the size as a template parameter.
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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Happy new year to the wonderful Godot community!
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wrong function,
leading to unnecesary copy on writes and reduced performance.
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