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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Use StringBuilder in C# bindings generatorIgnacio Etcheverry2019-04-191-0/+4
| | | | - Also fixed generation of empty summary comments when no comment should have been generated.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix several in-class initialization clang warningMarcelo Fernandez2018-03-221-1/+5
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* added StringBuilder classKarroffel2017-09-011-0/+79
When doing large string concatenations the default push_back on the String class can slow down things quite a bit. This is because it has to constantly reallocate the memory and copy the contents. This StringBuilder class delays the concatenation until the size of the resulting string is known.