index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
templates
/
paged_array.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-2
/
+2
*
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
vittorioromeo
2024-02-02
1
-5
/
+5
*
Shadow volume culling and tighter shadow caster culling
lawnjelly
2024-01-30
1
-0
/
+6
*
fix: data race in PagedArray
Stuart Carnie
2024-01-03
1
-9
/
+12
*
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-11
1
-3
/
+3
*
Fix PagedArray.merge_unordered() dropping pages
myaaaaaaaaa
2023-02-16
1
-11
/
+9
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-28
1
-1
/
+1
*
[Core] Use std type traits to check operations triviality.
Fabio Alessandrelli
2022-08-04
1
-5
/
+7
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rewrite culling to be more cache/thread friendly.
reduz
2020-12-26
1
-0
/
+18
*
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
1
-1
/
+1
*
Add a paged array template
reduz
2020-12-21
1
-0
/
+349