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* Change sort_custom/bsearch_custom to use Callableskobewi2021-02-041-14/+10
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-5/+5
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* Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut2020-11-231-1/+1
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* Merge pull request #43398 from ↵Rémi Verschelde2020-11-101-0/+5
|\ | | | | | | | | KoBeWi/add_an_array_to_another_array_but_with_a_method Add append_array() method to Array class
| * Add append_array() method to Array classTomasz Chabora2020-11-081-0/+5
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* | Refactored variant constructor logicreduz2020-11-091-1/+1
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-0/+556
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code