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* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||||
* | Rename empty() to is_empty() | Marcel Admiraal | 2020-12-28 | 1 | -5/+5 | |
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* | Initialize class/struct variables with default values in core/ and drivers/ | Rafał Mikrut | 2020-11-23 | 1 | -1/+1 | |
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* | Merge pull request #43398 from ↵ | Rémi Verschelde | 2020-11-10 | 1 | -0/+5 | |
|\ | | | | | | | | | KoBeWi/add_an_array_to_another_array_but_with_a_method Add append_array() method to Array class | |||||
| * | Add append_array() method to Array class | Tomasz Chabora | 2020-11-08 | 1 | -0/+5 | |
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* | | Refactored variant constructor logic | reduz | 2020-11-09 | 1 | -1/+1 | |
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* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -0/+556 | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code |