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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | (cherry picked from commit e8542b06acca3c1bdeee4b528411771f0819f084) Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* [Core] Fix incorrect comparison for `Array` const iteratorA Thousand Ships2024-04-131-1/+1
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* [Core] Add iteration support to `Array`A Thousand Ships2024-04-101-0/+64
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* Merge pull request #71786 from raulsntos/dotnet/arrayRémi Verschelde2023-02-041-2/+2
|\ | | | | | | Sync C# Array with Core
| * Sync C# Array with CoreRaul Santos2023-01-301-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Add `AddRange` method. - Add `Fill` method. - Add `Max` and `Min` methods. - Add `PickRandom` method. - Add `Reverse` method. - Add `RecursiveEqual` method. - Add `Sort` method. - Add `Slice` and `GetSliceRange` methods. - Add `IndexOf` overload that takes an index parameter. - Add `LastIndexOf` method. - Add `BinarySearch` method. - Add/update documentation.
* | GDScript: Fix issues with typed arraysDmitrii Maganov2023-01-311-5/+4
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* GDScript: Fix test for read-only state of constantsDmitrii Maganov2023-01-271-1/+1
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Remove `Array.find_last()`Micky2022-11-251-1/+0
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* add ability to pick random value from arrayNonunknown2022-10-201-0/+1
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* [GDExtension] Implement support for typed arrays.bruvzg2022-09-221-1/+1
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* Add `any()` and `all()` methods to ArrayHugo Locurcio2022-05-251-0/+2
| | | | | These can be used as faster, more convenient shorthands to using `filter()` + `size()`.
* Implement read-only arraysGeorge Marques2022-05-171-0/+4
| | | | | | | Arrays can be set as read-only and thus cannot be modified. Assigning the array will create an editable copy. Similar to is already done to read-only dictionaries.
* Const Ref Callable for custom sort/searchmashumafi2022-03-271-2/+2
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* `Array`: Relax `slice` bound checks to properly handle negative indicesRémi Verschelde2022-01-101-1/+3
| | | | | | | | | | | | | | The same is done for `Vector` (and thus `Packed*Array`). `begin` and `end` can now take any value and will be clamped to `[-size(), size()]`. Negative values are a shorthand for indexing the array from the last element upward. `end` is given a default `INT_MAX` value (which will be clamped to `size()`) so that the `end` parameter can be omitted to go from `begin` to the max size of the array. This makes `slice` works similarly to numpy's and JavaScript's.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke2021-11-261-2/+0
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* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-1/+1
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* Modify Dictionary::operator== to do real key/value comparison with recursive ↵Emmanuel Leblond2021-10-301-0/+3
| | | | support (and add unittests)
* Merge pull request #47406 from mashumafi/master-Array-insert-rcMax Hilbrunner2021-08-281-1/+1
|\ | | | | Array::insert consistent with Pool*Array::insert
| * Array::insert consistent with Pool*Array::insertmashumafi2021-03-271-1/+1
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* | Add an `Array.pop_at()` method to pop an element at an arbitrary indexHugo Locurcio2021-08-271-0/+1
| | | | | | | | Negative indices are supported to pop an element relative from the end.
* | Add filter, map and reduce to ArrayTomasz Chabora2021-05-051-0/+3
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* | Add fill method to Arrays and PackedArraysMatheus Lima Cunha2021-04-211-0/+1
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* | Merge pull request #46991 from madmiraal/rename-invert-reverseRémi Verschelde2021-04-011-1/+1
|\ \ | | | | | | Rename Array.invert() to Array.reverse()
| * | Rename Array.invert() to Array.reverse()Marcel Admiraal2021-03-211-1/+1
| |/ | | | | | | | | Does the same internally for List and Vector<>, which includes all PackedArray types.
* | Add functions to retrieve type of a typed ArrayGeorge Marques2021-03-181-0/+4
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* | Don't check type when assigning ArrayGeorge Marques2021-03-181-1/+2
|/ | | | | | | | The array should just assimilate the type of the other one since assignment in this case means a change in the reference. This also adds a `typed_assign` function for the cases where type validation is wanted.
* Change sort_custom/bsearch_custom to use Callableskobewi2021-02-041-2/+3
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
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* Add append_array() method to Array classTomasz Chabora2020-11-081-0/+1
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-0/+118
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code